Dungeon no dungeon review9/11/2023 Your four characters will take on many, many battles against all sorts of foes on each floor of the dungeon. The combat is a turn-based system rooted in ATB, of course. Of course, you'll run into numerous battles as well, also represented on the map as a number. ![]() As you run along each floor filling out each tile, you'll occasionally run into weapon merchants, places to heal, and places to set your team skills, but each is as simple as they come: a menu. However, there are a few weapons that can only be used by certain characters, such as the 'Meowitzer' which can only be used by Sir Cat (who is a big cat), which is about the only place where some characters can be differentiated from each other.ĭungeon Encounters does have towns, shops, and such, but they only exist represented as numbers on the spreadsheet-like dungeon. There are no job classes or stat allocation or anything like that. For the most part, characters are effectively interchangeable and are only defined by the weapons and equipment you give them. The game can kinda be described as a third-person Wizardry, only even simpler in a way. With 100 floors in total, the premise of Dungeon Encounters is simple. There otherwise is no story in the game, outside of some flavor text you'll find in the menu. The 'dungeons' in this case are effectively stylized as bits & pieces of graph paper, in which you move from tile to tile with your primary goal to reach every spot on each floor before moving on to the next one. In Dungeon Encounters, after an exceedingly brief introductory text, you take a team of travelers from an academy to explore the depths of some dungeon locales. But if you are a numbers nerd or a game mechanics gearhead (like me), you might want to give Dungeon Encounters some consideration. But if it doesn't fit for you, it could be worthless in your eyes, despite being a well-made glove otherwise.īluntly put, if you come to the RPG genre primarily seeking out fun characters and storylines, you're best suited to look elsewhere. If its style (the metaphorical 'glove') fits your tastes and is what you are looking for in an RPG, it could be absolutely perfect for you to wear. That's it.ĭungeon Encounters has a sort of narrow appeal in what I like to call a 'glove game'. Instead, we have deceptively simple battles and satisfying dungeon traversal. Gone are overwrought narratives, lengthy bouts of dialogue, intricate cutscenes, vast landscapes, and the like. It strips what we know as an 'RPG' to some of its barest but most-crucial components. That said, Dungeon Encounters is a very specific type of RPG for a very specific type of RPG player. Different sorts of players may latch onto different components of an RPG completely, and they might adore it all the same. Some RPGs have deep stories or captivating characters, some have beautiful worlds to explore and get lost in, some have cool combat, customization, or progression systems. The great thing about the RPG genre (and why we at RPG Site are drawn to them, of course) is that their multifaceted nature often has something for everyone. Eschewing storylines & character arcs for battles & numbers, Dungeon Encounters is an interesting little project from one of the all-time genre greats. ![]() Here he announced minimalist ATB RPG Dungeon Encounters, which would be released only a few weeks later. Ito is somewhat of an unsung founding father of the Final Fantasy series, being more technically-minded and placing gameplay over narrative, whose own stated philosophy is to incorporate game concepts so smoothly that narrative designers can focus on story elements without worrying about how the game will play alongside.Īfter such a long absence, it was quite a surprise to see Ito make a rare appearance during Square Enix's Tokyo Game Show stream event earlier this year.
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